Today I decided to make some experiment with a Talus filter in World Creator. I've seen an interesting inspiration image of the talus and spiky rocks peaking out of it. This is the result of my work.
Terrain made purely in World Creator. I used GAEA to help me with masking the talus sedimentation which was crucial to have a final effect, I also generated the data maps that I used for texturing.
As usual in Unity I used Microsplat as the terrain shader and Enviro as Light and Atmosphere tool.
Textures are mixed from Game Textures and Allegorithmic Source.