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Another boring white rock cliff / mountain

Terrain produced with the power of World Creator Standalone Pro and Quadspinner's Gaea Pro. Terrain brought to Unity Engine (HDRP), where i used Microsplat as terrain shader + Enviro HDRP for light and atmosphere (still in Beta :) )

Textures from Game Textures.

Base shape molded in World Creator. The shapes are based on 'Canyon sand covered', 'Directional ballon', 'Disort', 'Clean plaeaus' and 'Erosion deep' filters.

Inside Gaea, added touch of 'Fractal Terraces' node + 'Erosion' + 'Sediment' node with slope mask to not break the rock shapes.

Ofc brought everything back to WC for detail texturing using the data maps and masks exported from Gaea.

World Creator viewport

World Creator viewport

World Creator viewport

World Creator viewport

World Creator viewport

World Creator viewport

Unity HDRP - Microsplat, Enviro

Unity HDRP - Microsplat, Enviro

Unity HDRP - Microsplat, Enviro

Unity HDRP - Microsplat, Enviro

Unity HDRP - Microsplat, Enviro

Unity HDRP - Microsplat, Enviro

Unity HDRP - Microsplat, Enviro

Unity HDRP - Microsplat, Enviro

Unity HDRP - Microsplat, Enviro

Unity HDRP - Microsplat, Enviro

Gaea viewport  - Base shape from WC

Gaea viewport - Base shape from WC

Gaea viewport - after Gaea processing

Gaea viewport - after Gaea processing